A two player co-op/competitive game. Each player controls one head — both controlling the body.
The goal is to collect all the meat, and avoid the bomberman-style bombs. You can only win if both of you survive!
The bombs only kill you if the explosion touches your head.
Why a Two Headed Dog?
This game was made for the "A Game By Its Cover" game jam. This was the design we chose:
We really loved the ambiguous nature of this concept. Are the dogs playing together,
or against one another? We wanted to stay faithful to this in our implementation and so we left it
intentionally vague in the actual game.
You can only win if both players survive, but the game also keeps track of how much meat each player has individually collected. We've seen some players focusing purely on getting that "win" screen at the end, letting their partner collect much more meat. Others were very stubborn about getting their fair share. Still others thought that winning meant making sure the other dog got hit by the bombs!
It's really cool to see the game reflect the relationship of those playing it, and that's really what we wanted to explore. If you end up playing it with a friend/enemy/loved one, we'd love to hear how it went!
The game mechanics are also inspired by this sort of implicit relationship between the players. Eating the meat is how you win, but at the same time it makes your body grow, which makes the game harder.
The bombs kill you, so you want to avoid them, but at the same time, if they hit your body instead of your head, they shrink you, making the game much easier.
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This game works well and looks great, and is pretty fun even if you play alone!
(x2 fun with co-op, of course!)
wow first it looks great, even thouth it lags here a little bit. I think the game design is pretty well executed here as well since cooperation and fighting are very close together. Well done
Thanks Kai! I'm a bit concerned with the lag. It does lag for me on Firefox but not so much on Chrome. What browser were you using?
you dont even need to use the other dog you can do this with just one dog
So bomb. Much cute. Very dog.
I really like this game idea. It's a cool take on two-player snake with a tug-of-war twist.
One thing I found a bit tricky was that pressing the up/down arrow keys scrolls the web page wrapping it. Would it be possible to update it with a call to Phaser.Keyboard.addKeyCapture in Doggo.Game.prototype.create? That would prevent the page from scrolling, I think.
Otherwise, this is so cool! Great job!